|
Having
played this sensationally gruesome video game and avidly
trod the doomed rooms and dread passageways of The House,
battling Chariot (Type 27), The Hanged Man (Type 041), and
other impossible sentinels, my curiosity was piqued as to
how the game would transfer to the movie screen.
It
doesn't.
The
banal plot revolves around a group of "crazy kids"
a la Scooby Doo attending a remote island
for a world-shaking "rave" whatever that
is. (You kids today with your hula-hoops and your mini-skirts
and your Pat Boone
) After bribing a boat captain thousands
in cash to ferry them there (a stupidity which begs its
own network of rhetoric), they find the "rave"
deserted.
Passing
mention is made of a "house" presumably
the titular House Of The Dead but most of the action
takes place on fake outdoor sets and other locales divorced
from any semblance of haunted residence.
A
fallen video camera acts as flashback filler, showing the
island in the throes of a party?! Is that it? Oh,
so this "rave" thingy is just a "party"?
In the grand tradition of re-euphemizing "used cars"
as "pre-owned", or "shell shock" as
"post-traumatic stress disorder", the word "party"
is now too square for you drug-addled, silicone-implanted,
metrosexual jagoffs?
It
is learned that the party was broken up by rampaging zombies.
Intelligent thought stops here
I
don't think the pinheads who call themselves screenwriters
and directors understand the mythos behind zombie re-animation.
Zombies can't die they're already UN-DEAD. They do
not bleed, they know no pain. Unless their bodies are completely
annihilated, they will continue being animated. At least,
that's what my Jamaican witch priestess tells me.
Which
means that a .45 shot into their "hearts" is not
going to stop them, nor will a machete to the torso. And
a shotgun blast to the chest will certainly not
bring forth gouts of blood. At least in the video game's
logic, the shooter pumps so many rounds into each monster
that it is completely decimated, leaving a fetid mush that
cannot re-animate itself.
Yet
each actor-slash-model gets their Matrix-circular-camera
moment, slaying zombies on all fronts with single bullets
and karate chops to the sternum. Seriously, these zombies
are more ineffective than the Stormtroopers from Return
Of The Jedi, who get knocked out when Ewoks trip them.
I
suppose the film's writer, Mark Altman, having penned the
not-too-shabby Free Enterprise, felt compelled to
insert a Captain Kirk reference, in the character of Jurgen
Prochnow, who must have needed milk money desperately to
have succumbed to appearing in this aromatic dung-swill.
There is also a reference to Prochnow's primo role in the
magnificent Das Boot, when one of the untrained B-actors
mentions that he "looks like a U-Boat Captain".
I wonder how many of this movie's target audience of square-eyed
swine picked up on ANY of the snide references to other
films, as when Prochnow declares, "Say hello to my
little friend", presaging his machine gun moment.
Aimed
at a demographic who have not the wherewithal to comprehend
the Sisyphean futility of the video-game concept (i.e. the
game ends when you die you cannot win), this is merely
a slasher film for the mindless and mindless at heart. Accordingly,
everyone dies in due course, except for a heterosexual pair
of Attractive White People.
A
better use for this film's scant yet misused budget might
have been to send the cast through Acting School, although
Ona Grauer's left breast did a good job, as did her right
breast and those slomo running scenes: priceless!
I especially liked the final scene with Ona trying to act
like she's been stabbed, but looking like she's just eaten
ice cream too fast.
Attempting
to do something more constructive with my time, I pulled
out my Digitally-Restored, 35th Anniversary, Special Edition,
Widescreen Anamorphic DVD of Manos: The Hands Of Fate.
Ah, yes! the drugs were suitably brain-numbing -
now HERE was some quality film-making
END
|